Voxel Meshing

There are two families of methods to render voxels: preprocessing voxels into polygons (this category) and ray casting.

Within polygon-based approaches, voxel meshing itself splits into two families:

  • Polygonising a scalar field (Marching Cubes) (1994)

    Reference implementation and explanation of the marching cubes algorithm

  • The Transvoxel Algorithm

    Eric Lengyel's voxel meshing algorithm for seamlessly stitching together neighboring triangle meshes generated from voxel data at differing resolutions so that level of detail.

  • Dual Contouring Tutorial

    A tutorial explaining the dual contouring algorithm