Acceleration Structures

  • How to build a BVH Series

    A blog post series delving into building a BVH from scratch

    • article
    • c++
  • 7.3 Bounding Volume Hierarchies | Physically Based Rendering

    PBRT book chapter on how to build a BVH

    • article
    • c++
  • A Survey on Bounding Volume Hierarchies for Ray Tracing

    Excellent overview paper on BVH

    • paper
    Book cover of Learn OpenGL, featuring a smiling textured containers in OpenGL
  • TinyBVH

    Single-header zero-dependency BVH construction and traversal library