Physical Simulation

  • Game Loop - Game Programming Patterns

    Chapter from Game Programming Patterns explaining different design decisions for a game loop

  • Fix Your Timestep! (2004)

    Classic article on implementing a fixed timestep game loop for stable physics simulation.

  • CSC417/CSC2549 - Physics-based Animation

    University course lectures on physics-based animation

  • Real-time Collision Detection (2005)

    A good reference book on collision detection, collision response, and various acceleration data structures.

    • Paid
    • book