PRNG
Talks about pseudo-random number generation and hash functions
Hash Functions for GPU Rendering (2020)
This paper analyze the hash functions to make recommendations on which hash functions offer the best quality/speed trade-off for the range of needs, from high-performance/low-quality to high-quality/low-performance. It also present a new class of hash tuned for multidimensional input and output that performs well at the high-quality end of this spectrum.